A foundation in 3D modeling, UV unwrapping, shading & texturing, lighting, and rendering techniques for the creation of characters
We learned the basics of 3D modeling, digital sculpting, and the concept of
re-topology. Students practiced unfolding UVs, 3D shaders, texture painting,
lighting, camera, and rendering to create fully-rendered 3D scenes. We also
designed a character, prop, or environment to transform their 2D concept art into a 3D
scene.
3D Animating
Adding Personality
By the end of this course students will employ the animation techniques of squash & stretch, ease in & out, follow through, anticipation, arcs, staging, secondary action, exaggeration, weight, and personality in their 3-D animations.
3D Modeling